There is not a substitute out there (everything else just creates hotspots and links). If you want to make their jaws drop when you say "no, this is just a prototype," use Axure!Īxure makes interactive prototypes so easy, and has saved us millions of rounds of back-and-forth for people who "need to see the whole picture" or "feel the workflow end-to-end" before they can give feedback. And this closedness has reduced further more its utility. Also unlike Sketch, Axure does not have a 3rd party plugin market. Probably Axure should have bought Sketch or Figma when it realized it was going to be overwhelm by these tools in the UI authoring arena. However Axure has lost totally its market appeal. Everything is Sketch or Figma, that while great to create UI mockups are no rivals of Axure when creating interactive prototypes. But the biggest con is that when I look into the UX design job market, practically there are no positions requesting knowledge of Axure. Mostly because of the ton of options, and partly because it is difficult to discover how the internal mechanics operate. And that can save huge amounts of development costs. I can mock with Axure in a couple of weeks what would take a dev team months to code and deploy. These prototypes are so good they can be used for intensive user testing, as users are not able to tell them apart from real apps or websites. No other tool comes close to its features to create interactive behaviors. It is by far the best tool to create hi-fi interactive prototypes. Honestly, it is a great tool of its purpose. Crafting the prototypes isn't feeling fine and you can waste a lot of time because it doesn't feel natural. Instead you get something that looks like it stands on legs made of wooden sticks. Yes, it's a prototype, but a good look - somehow - or a good feeling would support to carry over what you want to create. The user interface is not the strength of Axure and the prototypes you get don't look good. Through some lines of code it will offer you more if you like and if you find it. You can create good prototypes for many different devices with Axure and it will do as it should with routing, sound and functions. I want to love creating prototypes and I want to love the prototypes. I don't like it and it feels like the developers didn't like what they do. Why? Because it was painful to handle Axure. I used Axure several times, once for a smartwatch-project, the other times for smartphone app-projects. In Sketch, I do still prefer the way they use symbols, in Axure the masters vs panels seem to be a bit convoluted. I wish the widget names would save when pressing 'enter' on the keyboard instead of clicking out of the field, but that is a minor issue. rp file in a cloud, such as Google Drive Stream. Axure is great for rapid prototyping.Ĭollaboration features are mostly non-existent, but that can be solved by storing the. Widgets are customizable, there's plenty of user help available on the web regarding how to do various things. You got your creation covered (complex interactions included), you got the generation of a share link without needing to export the screens to another app, you can also collect feedback via the discussion panel. The second best thing is how well balanced the features are- everything is there in one place. For low-mid fidelity wireframes, Axure is way more efficient than Sketch. In comparison, in Sketch, you need to add an additional text element. One of the best things about Axure is that you can write text within elements. Axure saves me time while allowing me to communicate design concepts and information architecture. Now that I have been using Axure for 2+ years, I don't think I'll ever go back to Sketch. I was trained on Sketch at the beginning of my career, and when I transitioned jobs, I argued for Sketch, since I wasn't familiar with Axure.
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